AI Insights · Timothy · April 2023
Top 5 2D Cartoon Games in Italy Q1 2023: Performance Overview
In Q1 2023, the top 5 2D cartoon games in Italy showed varying trends in downloads, revenue, and active users, with notable performances by Coin Master and Candy Crush Saga.
In Q1 2023, the top 5 2D cartoon games on a unified platform in Italy exhibited diverse trends in weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, highlights the key performance metrics for these popular games.
Coin Master from Moon Active saw consistent weekly revenue throughout the quarter, peaking at about $513K in the first week of January and stabilizing around $406K towards the end of March. Weekly downloads showed a gradual increase, starting from 25.7K at the end of December and reaching 34.4K by the last week of March. The game also maintained a strong base of weekly active users, growing steadily from 340.9K to 442.5K over the quarter.
Candy Crush Saga by King experienced a peak in weekly revenue in the first week of January at approximately $385K, with a slight decline to around $324K by late March. Downloads were highest at the beginning of the quarter, with 62.9K in the first week of January, and later stabilized around 28.7K towards the end. Active users remained relatively stable, averaging around 400K weekly, with a slight increase to 416.7K by the last week of March.
Empires & Puzzles: Match 3 RPG from Small Giant Games had a varied revenue trend, starting from $167K in late December, dipping to $121K in early January, and peaking at $200K in the last week of March. The game’s downloads were relatively low but stable, ranging between 2.3K and 4.7K weekly. Active users fluctuated slightly, starting from 56K and ending at 51.8K by the end of the quarter.
Royal Match by Dream Games showed a strong upward trend in revenue, starting at $103K in late December and reaching $197K by mid-March before slightly declining to $182K in the final week. Weekly downloads saw significant spikes, particularly in late January and March, with a peak of 55K. Weekly active users increased steadily from 334K to 457K over the quarter.
Clash of Clans from Supercell had fluctuating revenue, peaking at about $217K in late January and stabilizing around $127K towards the end of March. Downloads were relatively stable, ranging between 9K and 14K weekly. The game maintained a robust number of weekly active users, averaging around 2.2M throughout the quarter.
These insights, sourced from Sensor Tower, provide a comprehensive view of the performance of top 2D cartoon games in Italy. For more detailed analytics and trends, visit Sensor Tower.